SSDC
Interactive Children Exhibition
(SSDC)
B2B/B2C
Mobile Design
UX/UI Design
Interior Design
About the Exhibition
The team consists of five senior graphic design students. We were assigned to design an exhibition for a βPop-Upβ natural history museum for children. The target audience is children of age 13 years and younger. The exhibition includes branding guideline and individual infographic-based exhibits for elements such as Biology, Paleontology, Archaeology, and two contemporary culture exhibits.
Tools
Adobe Illustrator | InDesign | Photoshop | Cinema 4D | AdobeXD | Procreate | CyBox
Timeline
4 Weeks
Team Members
EMMA DRAUBE (Oceanic Usage), MADELINE SHUMAKER (Climate Change), MEGAN EDDY (Paleontology), HANNAH BERG (Biology), GABRIELE BASA (Archaeology)
π― Project Goal:
Create an exhibition with an engaging and cohesive museum experience with the target audience children ages range from 13 years and younger with interactive and informational infographics.
Our logo is intended to be playful and catered towards children through the usage of a rounded, sans-serif font, Montra. We paired our logo with a thinner, less dense font, Sofia Pro.
πͺΈ Full Process Book
Design Process
Each team member got our own category to delft into, and I got Archaeology section which I was assigned to research in-depth about ocean ruins/discoveries. I did thorough research on ocean discoveries and how they are affected by climate, biological influences and oceanic use.
After deciding the exhibitionβs name and brand guidelines, our team moved forward with section planning where we determined how our exhibition would look like starting from macro image to micro sections. Our team carefully crafted each section and how we would incorporate wall infographic with interactive and playful children activities.
Tools
Adobe Illustrator | InDesign | Photoshop
Timeline
2 Weeks
Exhibition hall B&W layout
3D Render made by our team member, Hannah Berg
Scavenger Hunt
Scavenger Hunt is an exhibition-long activity where children are encouraged to visit all booths while collecting stamps for scavenger hunt. Full-stamped card will be awarded with prizes.
The goal of this continous activity is to boost childrenβs confidence and curiosity in getting to know more about ocean and its discoveries.
Individual Process (Archaeology)
03
Visual Ideations
Our group decided to go with graphic-style shapes as part of our brand identity to be incorporated in all of our booths. After looking at some existing museums as inpirations, we wanted to get children have both individual and social interactions while discovering our exhibiton. We have infographics wall for them to learn new information and, in my booth, a coloring station for the children to work on their creativity while have fun with the other children in the station.
Topic Research
My initial research focuses on my exhibition which is archaeology in general and how it works in general. As I went with my research, I got to know that there were lots of discoveries under the water, so I decided to particularize to one discovery which was the shipwrecks to incorporate the βsmall-big discoveries.β
Initial Layout Sketches
I started my skecthes with a circular pattern for kids to have a better experience in udnerstanding archaeology starting from the definition to what can be found under the water. I also intended to have the discoveries laid out on the wall and have a ball pit for the kids for an interactive activity where they could do a treasure hunting to find shipwreck figurines.
Final Design (Archaeology)
Interactive Activities
04
βοΈ Discoveries Coloring Pieces
After gaining information from infographic, children will have the opportunity to leash out their creative spark by coloring ocean discoveries with informative ocean findings.
βοΈ Interactive Touch-screen infographic
Besides wall infographic, children will also have the opportunity to interact with technology by gaining knowledge with interactive screen where they can discover more underwater discoveries.
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